View Full Version : 7.13.03 Hunters

07-07-2003, 07:56 AM
Will you be there?
What games do you wanna play?
Will you bring friends?
Anything else?

07-07-2003, 11:23 AM
I should be there, although I may be a bit late as I'm shooting a rifle match beforehand. It's going to be hard to go from 556 recoil to nothing. :)

07-07-2003, 11:45 AM
Looks like it is going to be a fairly big game. I think almost all of whiskey will be there and there are some San Antonio people coming up to play.

07-07-2003, 01:02 PM
I will be there.

07-07-2003, 01:25 PM
My attendance is all but guaranteed.

07-07-2003, 02:16 PM
1. Yes, I'm planning on making it out this weekend.
2. How about something with some thinking and medic cards?
3. Not any new ones.
4. I hope people will show out there.

07-07-2003, 03:05 PM
Ill be there if I get my gun workin... But if it's going to be big, I may rent a gun if mines not fixed. Hunters would be so cool with alot of people!

07-07-2003, 06:12 PM
1. Yes
2. line battles Revolutionary War style
3. yes, 3 total
4. no

07-07-2003, 10:41 PM
Originally posted by Starfox
2. line battles Revolutionary War style

Reminds me to fix the M60.....

07-08-2003, 03:00 AM
please god no!!!! lol, i started getting scared when i saw you chrono that monster.

07-08-2003, 03:13 AM
I can't come. Goin to Port Aransas:D

07-08-2003, 04:52 PM
"Will you be there?
What games do you wanna play?
Will you bring friends?
Anything else?"

1) No, I won't be able to make it.
2) NA
3) NA
4) NA

07-08-2003, 11:16 PM
In regards to your M60, Obsidian...

Words cannot express how thankful I was when your M60 broke. On my first day out, I would have hated to get mowed down by that thing. Let's hope you won't have it fixed by the 20th, when I'll be out again. With a friend, this time.

07-09-2003, 12:52 AM
Ouch Katana, less than an hour since your original post, and you can't make it already.

07-09-2003, 09:57 AM
Yeah Wolv... turns out our ship party is at 6pm that evening.

07-09-2003, 11:33 AM
Originally posted by Katana
Yeah Wolv... turns out our ship party is at 6pm that evening.
Hmmm, that gives you at least a couple hours of Airsoft with still enough time to go shower and make the party. :D

About time they gave you all some love, eh?

07-11-2003, 09:51 AM
The following will be there from F.O.G:

James (maybe)

I'll write up some mission cards so we're not just swapping BBs.

Katana, if you can fit it in be great to shoot ya, otherwise, see ya'll Sunday.

07-11-2003, 02:42 PM
Woohoo! Sounds like we got a fun day in store for Sunday!

07-11-2003, 07:57 PM
I will also be bringing my little red/green flags as well as some other "goodies" i've got laying around to use as props. :)

07-11-2003, 09:18 PM
Originally posted by Skizm
I will also be bringing my little red/green flags as well as some other "goodies" i've got laying around to use as props. :)

What the hell makes these flags so special every week? :p

07-12-2003, 07:43 PM
As it seems we're going to have a relatively large turnout this weekend, I urge everyone to do their best to be on time; with the kind of attendance this thread suggests, I, personally, would like to get as much airsoft out of this Sunday as possible.

If I remember correctly, the shooting is meant to start at 1:00 PM. I am sure someone will correct me if that is not the case, but let's all try to be geared up and ready to play by that time.


07-12-2003, 09:22 PM
In response to mcoupe's message, don't be surprised if you see a few players show up a bit late (as in closer to 1pm than not), as there are some players who are attending another activity prior to Airsoft. Just a heads-up. ;)

07-13-2003, 12:53 AM
I am going to be attending to sleeping right up until Airsoft :)

BTW I managed to work on every gun I own this week...Including the M60...just for Rayzor :)

07-13-2003, 01:16 AM
Obsidian, please bring my ak tomorrow at hunters airsoft, how much cash should i bring?

07-14-2003, 08:46 AM
Thanks to everyone who attended yesterday, as that was the best turnout the area has seen in probably a couple months. I think someone mentioned about 30 people attended?

Special thanks to a couple fellows from San Antonio who joined us for the first time.

Quick AAR:

Some of us arrived a bit late, so we missed out on the first skirmish of the day.

2nd skirmish: Both teams tasked with holding their own objective, while trying to plant a flag at the opfor's objective.
With a team of about 10, we split our force into a squad of 6 and 4. The 4-man squad proceeded south/southeast to recon a bit, while 6-man squad set up in a blocking line on the north side of the field.
6-man squad made small, quick contacts, but nothing major. 6-man squad moved forward into north woods encountering bits of resistance along the way. 4-man squad apprently hit larger forces to the south and basically fell back to protect the objective.

6-man squad continued forward through the north woods under extreme caution and ran into very small elements periodically.
6-man squad continued to take a casulty here and there, and then regroup to continue forward. Squad then ran into a number of dug-in Opfor about 40 yards shy of Opfor's objective that provided Opfor with very good defensive capability, especially since only a couple minutes remained in the skirmish allotted time.

Some pretty good movement and momentary contact in this skirmish. Seemed to be a lot of hit and run contact and/or ambush positions. Seemed that Opfor was trying to flank people very wide around Bluefor in order to get to Bluefor objective.

3rd skirmish: Random mission cards in effect. Bluefor was tasked with finding and eliminating the Opfor CO, of which we did not know location or identity. We did not know Opfor's mission.

Bluefor figured that playing field was limited to south of the pond/creek path, so we figured some of Opfor would be in south woods. We scoured the entire woods with no contact, which was quite weird. No visuals, audibles, nothing. Bluefor did this by breaking the 15-man team into a group of 10 as a main brute force, and then a 5-man flanking force that would flank upon immediate contact by 10-man squad. Then, due to movement and brush, the 10-man squad was split a bit, so we basically had a 7-man squad, a 5-man-squad, and a 3-man CO squad trailing behind.

After covering all of south woods, the Bluefor force all linked back up in force, and under the radio contact by some Bluefor on the treeline who saw Opfor in the open field, Bluefor decided to rush in force since only 10 min's remained in the skirmish allotted time. Several of us got up on the south ridge line and came down on top of several Opfor, while the majority of Bluefor moved in head-long. At this time, Bluefor started quizzing downed Opfor if any of them were the CO, to which we finally found Janus to be the CO and secured his card.

We were unaware of the Opfor mission, but Janus mentioned something about holding an objective??

This skirmish was a lot of patrolling which was fun, but also perplexing that we didn't encounter any Opfor until out in the wide open field, which seems ironic since normally everyone avoids that like the plague. :D

07-14-2003, 02:10 PM
Originally posted by AustinWolv
We were unaware of the Opfor mission, but Janus mentioned something about holding an objective??

I hope to post a full AAR later, but wanted to quickly address this point.

Opfor's mission was to hold point Helena for the length of the mission. Which was accomplished. The confusion centers around a missed assumption: the mission was designed to be run North-South in the Western trees with Bluefor inserting at San Diego and Opfor at Seattle. Unfortunately, I mistakenly didn't make that explicit on the mission cards.

Another point: future mission cards I do will again be done as sets (as Sunday's were). By that I mean, props (e.g. flags) and rules (XO/CO cards) will be set at the beginning of a set of missions. Each individual mission MAY or MAY NOT rely on some of these for their objectives. This will keep anyone from predicting the objectives of their enemy.

For example, even though I wrote Sunday's missions I'd no idea that Bluefor was hunting for our CO. Otherwise, he'd be sitting on Helena, not escorting our medic! :o

As a final note, despite the mission objective "tie" on the 3rd skirmish, I'd say the victory clearly went to Bluefor/Whiskey.

07-16-2003, 12:39 AM
I'm sorry to say, but I didn't have a good time that day. I didn't shoot one person and never got shot myself. I don't really care for the games where both teams have different objectives. Too much running arround and not enough shooting IMO.

07-16-2003, 04:02 AM
Fair enough, that is your opinion. Most people participate in Airsoft for the mil-sim aspect, whereas it appears you are looking for more of an action atmosphere. <shrug> Can't make everybody happy.

07-16-2003, 10:25 AM
Yup. Different strokes for different folks.

The single best mission I ever participated in consisted of a 1hour-15minute patrol at Maypearl with intermittent engagements and fighting withdrawls that ended when we stumbled across the objective and eleminated him and his escort in a 20 second firefight.

Clark, it sounds like the games you'd prefer would be the ones that take place on the small fields at TxPaintball. Often somewhere around half the games we play at TxPaintball are on those fields while the other half regular mil-simmy missions on their back-40. You might consider just going to the TxPntball games...

07-16-2003, 11:09 AM
I see why yall like the mil-sim part of airsoft, but I don't like being able to see the other team and not being able to shoot them. I HATE restrictions and limitations that are not part of the physical or mental me. Yes I do realize that you can just get in close with tactics but I say when airsoft reaches the range and accuracy of real weapons, then we can start more heavily leaning toward the mil-sim side of airsoft. Once again, these are only my opinions.

07-16-2003, 02:21 PM
1. I was there early as I had missed many games prior to this week. Luckily, this afforded me time to get ready and plan strat with my fellow FOGites.

2. The first game was a 7 on 6, North to South skirmish along the western edge. FOG seemed to get the jump on the enemy, and we progressed almost all the way to the rock wall. There was light fighting toward the East, but i wasn't there for that. 3 FOGs jumped into the northern grove at the extreme western side. Now, we had the enemy on both sides. Victory progressed academically.
Lessons to learn:
a. keeping in close contact with other fire/buddy teams is essential in small games.
b. if you bunch up, you will get surrounded and killed.
c. consistent suppressive fire is your friend

3. The second skirmish was ~13 vs ~13. FOGs objective was to hold NY and take Chicago. My fireteam was tasked with south & west security. 6 men hid out and waited for a 3-man enemy team to come into our path. We ambushed them. 2 men were killed. One isolated man ran off to the south. trailing 3 man team ran off to the west.
After, there was much fighting in the NE of which I was not a part.
Later, half of our force ascended to Chicago. 2-3 heat-strained enemy were laying there recovering. I think they would have killed me and maybe my buddy, but i believe our 4 reservists would have probably did them in. We set up a perimeter defense and waited for time to run out.

4. Last game. We got lucky and only had to walk from Seattle to our goal, Helena. We held that throughout the game, of course.
Most of the game, we were searching for an enemy north of the creek as he seached for us in the south woods. At the end, my FT moved east south of the creek and got some good kills as we got closer to the pond. Unfortunately, we were unable to clear out the fnal clearing before the enemy reinforced. After that, our CO was captured, and the game was declared over. Good win, enemy.

5. I didn't get to engage Wolv, but I did get to see Katana shoot him at the outset of the playing day. :p

6. There was less money collected than players attending. If you left early or forgot to pay, please slip Obsidian $10 this upcoming Sunday. I have $10 from a FOGite who forgot to pay and gave me the $$ after. It happens, and we are all on our honor.

7. I think there were ~25 players, and I had a great time. The fun increases directly and exponentially with the amount of players attending.