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View Full Version : Scenario Suggestion for 4/18 @ Hunter's



Brittain
04-14-2004, 02:52 PM
Setup
Players divided into 4 groups on 2 teams of roughly equal size:

BlueFor:
- 4-6man Whiskey CO. Insert at a point of their choosing in the far Southern Woods (Phoenix, El Paso, Laredo, Houston). Designate 1 medic.
- 6man F.O.G. Recon. Insert at Boston or Detroit (their choice). Designate 1 medic.
- 6-10man F.O.G. Main. Insert from Bismark, 10min after game on.

OpFor:
- Maelstorm, unaffiliated, and any San Antonio.
- if necessary to balance #s, individuals from F.O.G. or WC may be OpFor.
- Designate 2 medics.
- OpFor may insert themselves at Salt Lake, Dallas, and/or Biloxi

Game duration: 90min

Respawn Rules:
- each player (including medics) may RTD ONCE if touched by a medic.
- if double tapped or unable to be treated by a medic, then player is KIA and out of game. Shack is deadpool.

Misc Rules:
- no group may inform any other of their chosen insertion point until game begins

Objectives
OpFor:
- eliminate the initial group of WC defenders

BlueFor, either:
1) eliminate all OpFor,
2) extract more than 2 WC defenders to the shack

All other results are a draw.

===

Comments welcome.

AustinWolv
04-14-2004, 03:27 PM
Nicely done. Just skimmed through it, but looks like fun.

Jay
04-14-2004, 05:22 PM
1. Ther is no reason, IMO, to make a redundant thread for the 4-18 game.
2. This seems like a great scenario. It lets the OpFor [because of position and the isolatedness of the South Woods] control the game while BlueFOr tries to break out. A good challenge.
3. Will the WC Defenders be designated by a hat or bandana... or is it up to OpFor to figure out.
4. Why not give this a name and add it to the Scenario Ideas thread?
5. We'll definitely need a Dead Pool Game for this one. Channel 6 for Dead Pool, please.

Brittain
04-15-2004, 02:21 PM
Setup
Players divided into 2 teams of roughly equal size:

Props: two "ammo crates"

Field limits: NE corner of field. E of shack and pond

BlueFor (transport team - preferrably WC):
- Designate 1 medic for each 8 players.
- may insert at Biloxi or Miami
- before insertion BlueFor will receive written delivery path: 4 waypoints in N/NE section of field.

OpFor:
- No medics
- OpFor may insert anywhere N of Raleigh (i.e. no insertion in woods near Jackson)

Game duration: 90min

Respawn Rules:
OpFor:
- each player has 3 respawns from either St Louis or Memphis
BlueFor:
- each player (including medics) may RTD ONCE if touched by a medic,
- also player has 1 respawn from Jackson.
- in other words, player has 2 possible lives

The usual double tap and medic kill/tap rules apply


Objectives
OpFor:
- eliminate 100% BlueFor,
- capture both ammo crates

BlueFor, either:
- move both ammo crates through each waypoint in delivery path

All other results are a draw.

===

Comments welcome.

AustinWolv
04-15-2004, 02:33 PM
Comments welcome. ->

4. Why not give this a name and add it to the Scenario Ideas thread?

Adding it there lets more people see it for future use as well. Since it is Hunter's specific, you may consider tailoring it for other fields as well, so we aren't limited by location.



Field limits: NE corner of field. E of shack and pond If I understand correctly, boundaries are shack on the west and pond in the south. Anywhere west or south of those are off-limits, yes?

Jay
04-15-2004, 02:44 PM
Props: two "ammo crates"Does each crate have the same waypoint path? If so, why 2 crates instead of one? Is that just to slow down 2 guys instead of one?

Also, i suggest that OPFOR need only capture one crate to win. IMO, having such a large "draw" condition is not good. There should be clearly defined victory states and little to NO draw states in any competition.

AustinWolv
04-15-2004, 02:49 PM
Does each crate have the same waypoint path? If so, why 2 crates instead of one? Is that just to slow down 2 guys instead of one? Well, if the crates are weighted like the damn ones at Op: RD, 2 crates will DEFINITELY slow down the group more than 1 crate. Having lugged the damn thing solo for over 1/2 of that trek, I can vouch for that. That is twice as many guns you don't have up and ready for opfor contact.

Brittain
04-15-2004, 06:41 PM
Same path. Boundaries are shack on W and Pond in the S.

Two crates because OP organizers are sadistic bastards, as Wolv so eloquently demonstrates.

The large draw condition is because victory in war (and therefore, in airsoft) requires a high caliber of execution.